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Heretic game city of the damned
Heretic game city of the damned





heretic game city of the damned

And while the armies of the seven nations gathered to destroy the Sidhe, the Elders convened to discuss the fate of your people. The disciples of D'Sparil conspired with the kings of the earth to remove the last lands of apostasy. The Sidhe are now considered the Heretics, the unclean, fit only to be wiped from the face of the Earth. Scorned by the other people of Earth, the Sidhe possessing powers of their own, remained unaffected by the spell of the Riders. Only D'Sparil, the weakest of them remained while his disciples traveled the earth cleansing it in preparation for its descent. And after they controlled the great nations two Riders left the world. As the power of the Order grew, even the seven kings of the Earth followed like cattle behind them. Their worshipers were the Order of the Sign blind followers, without will, void of spirit. Those who believed in the sign created a temple in their honor and it bore the mark of the crossed trident. As a sign of power they brought peace to the Eastern provinces. Only their eyes were revealed sunken with evil, dreadful intensity. From the East came the evil foretold by your forefathers: the three Serpent Riders, guardians of death everlasting. Circling the candles stood the Elders of the Sidhe, leaders of an ancient elf race adept in arcane sorcery and keepers of the Tomes of Power. You knew - but any Sidhe would have known in the magic of the reflections pulsing across the ceiling of the Elder's chamber: each flame with its own power to burn, each flame tied irrevocably to the flow of the Earth's breath - the seven flames were the armies of the seven kings of Earth.

heretic game city of the damned heretic game city of the damned

Taken from the original game manual When you first saw the seven candles, you knew.







Heretic game city of the damned